DPS queue times and the idea was proposed to try changing the role queue team composition to be 1 Tank, 3 Damage, and 2 Support. Our. Overwatch: Ultimate Guide, Team Compositions and Heros | Thourson, Scott | ISBN: | Kostenloser Versand für alle Bücher mit Versand und. After over three years it is clear that the game is too complex to give players full control over hero picks, team compositions and gameplay while simultaneously.
10 billige Techniken und Strategien in OverwatchDie Dive CompositionDie Helden in einer (Team-)Aufstellung. Der schwierigste Teil hierbei ist die Abwägung von Teambedürfnissen (in Form. 10 billige Techniken und Strategien in Overwatch dies auf der Ladder, ein Tank oder Healer fehlt noch für eine gute Team-Composition und. Heute bei How To: Ein Team composition/Teambuild Guide mit ein paar Tipps, worauf muss man achten? Welche Helden passen gut zusammen? Das ganze.
Overwatch Team Composition Navigation menu VideoWhich Comp Counters What?
Summary: Reduce the number of angles they have on your team by force or cover , and force objective. Dive into Brawl: A Dive comp is weak against a Brawl comp for the aforementioned reason; Dive comps focus on finding vulnerable targets who can be picked off easily as a team.
However, a Brawl comp will normally play as a single unit. This means you have to FORCE opportunities, through poke damage, soft dives, abilities, and ultimates.
You pressure the enemy until someone is vulnerable. Poke damage can drop someone low enough to be dove on, such as from Echo.
Soft dives are when you jump onto an enemy team for a brief moment, just to draw out abilities, but quickly fall back down or back to cover so that you can replentish resources before diving again while the enemy team is still recovering.
Dive into Spam: A Dive comp is strong against a Spam comp because a spam comp wants to play in separated units around the map. You essentially just set up to dive on an isolated target from multiple angles, and once everyone is ready, you go for it.
However, after you dive a target, remember to take a moment to reset and get your resources back before reengaging. Control the map. When you see a Brawl comp is going to be coming towards a unit, kite back retreat so that you can increase the distance between you and the Brawl unit.
Remember, the further the distance between you and your enemy, the more time it takes for them to get to you, and the more time they need, the less resources they have by the time they reach you.
Once the Brawl comp has no resources, you can engage them more aggressively. Spam into Dive: A Dive comp is a very difficult matchup for a Spam comp.
A Spam comp wants to be split, but Dive isolates and kills. So you have to control the map without isolating yourself as much.
Beyond that, maximize distance from the diving enemies similar to brawl , and then use your tanks as bait on point. A Hybrid composition uses heroes who fit into different categories on a single team.
They trade focusing on single traits for more flexibility and having multiple win conditions. Essentially they combine the weaknesses and strengths of each composition.
In my example of Spam heroes, I gave Hanzo and Sigma. Every character in Overwatch has upshots and weaknesses, and the other people on your team are able to provide you with benefits if you pick the right characters to go with them.
That means everyone does better if you match Winston with Mei than if you match Genji with defenders.
Shooter players love sniping. Plus, most people are actually pretty bad at it, even though Overwatch is very forgiving with aiming. Bad snipers are like having a shorthanded team.
Think twice before you add another Hanzo to the squad. This is a common trap to fall into when defending. Tons of teams lose right here.
This is why having too many Torbjorns, Bastions, or Symmetras — especially inexperienced ones — is actually a recipe for disaster. Keep a D.
Va, Reaper, Soldier: 76, or Pharah on your defense squad and ideally more than one to finish up those not-quite-dead opponents who might slink away, heal, and attack again.
A healer on hand can be the difference between a close loss and a close win. Maps with long straightaways that invite snipers and turrets are great for Reinhardt, given he can cover teammates who have the range to shoot those kinds of folks down.
Some players really know how to apply Bastion effectively to every situation. Category : Stubs. Navigation menu Namespaces Page Discussion.
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Community Join Us! Community portal Admin noticeboard. This page was last edited on 7 March , at The earlier versions of anti-dive compositions were Death Ball variants with a lot of stuns and knockbacks to disrupt and deter the execution of dives.
A Death Ball variant with extremely high survivability and damage which excels at snowballing with some of the best crowd-control ultimates.
Despite lacking in range and mobility, this composition is the ultimate triple-tank buster, with countering heroes, comparable survivability, and insane snowball potential due to the abundance of CC ults and ult combos.
Reinvigorated by Misfits and later Rogue, this mechanically taxing Dive finds success in winning skirmishes by splitting into smaller 2-orperson teams and picking off enemies with overwhelming damage.
A meta-specific composition with a strong shield pressure, a good mix of burst and sustained damage, decent protection and survivability, some stuns and ult combos.
Jack of all trades. Before the rework, Sombra could fill the support role at specific map points where teammates can play around hacked health packs.
The lineup works best with multiple damage dealers who can capitalize EMP reliably. Nowadays, this composition still surfaces as a variant to execute tactics centered around a specific hack target or EMP.
A Death Ball variant, but with three strong damage sources who are all self-sufficient. When well-executed, this lineup can split up, force smaller skirmishes, and take advantage of staggered deaths and spawn advantages.
Besides the powerful Pharah-Mercy combo, all four other characters in this Dive variant have mobility and tools to survive in brawls.
They are capable of stalling until the constant pressure of Phar-Mercy creates an opportunity to capitalize. Unlike Classic Anti-Dive which relies on stuns, the New Anti-Dive relies on ease of execution, forcing mistakes or de-syncs in dives with spam and traps, and punishing them with extreme burst damage.
Often dishing out damage from a safe distance on high grounds, this composition makes it incredibly difficult for the attacking team to move past choke points, while still having some options to rotate and protect the back line even when dived.This page was last edited on 7 Marchat A common part of Competitive Playteam composition plays an essential role in gameplay. Overwatch Aug 13, pm CT. Not Simulator Spiel best at payload pushing, however. Browse SMW properties.